Last week was the launch of Call of Duty: Black Ops 4, and since then, there have been players complaining about having issues with network latency. This apparently kept them from properly enjoying the online multiplayer modes of the game.
What did the developer say?
Treyarch, the game’s developer, said that the studio is working on fixing these problems, making it a temporary problem. He took on Reddit to say this: “For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors. Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance across the globe, using the real-world data we have collected”.
What is going to happen?
Apparently, in the next couple of weeks, we will begin to see several updates happening to their network setup. These updates will work on improving the experience which the players had since the game’s launch.
How did this problem emerge?
Just after the game was launched, Battle(non)sense, a Youtube user, compared Black Ops 4 beta’s tick rate with the one of the full release. What the Youtube user found was that the official release performed substantially worse.
The cause for this seems to be the fact that the beta was available just for those who pre-ordered the game, making Treyarch able to increase the tick rate.
Treyarch continues to update other areas of Black Ops 4 while we wait for this situation to clear up. The latest patch worked on fixing the game’s stability encountered in the Zombie mode as well as working on issues related to Blackout. Call of Duty: Black Ops 4 is available for PC, Xbox One and PS4.
Tim M. Hill helped bring Digital-Overload from a weekly newsletter to a full-fledged news site by creating a new website and branding. He continues to assist in keeping the site responsive and well organized for the readers. As a writer to Digital-Overload, Tim mainly covers mobile news and gadgets.