Halo: Master Chief Collection To Receive “Modern Aiming” System

Gamers used to play modern shooters on current-gen consoles might find it challenging to play some of the classics of the genre. And that because old Xbox shooters had different joystick acceleration. Thus, those games are hard to play by modern-day gamers. To tackle that issue, 343 Industries is going to add “modern aiming” system to the Halo: Master Chief Collection.

Halo: Master Chief Collection To Receive “Modern Aiming” System

The new “modern aiming” system in Halo: Master Chief Collection, would reportedly calibrate the acceleration for the aiming reticule. It would be as smooth as it is in Halo 2: Anniversary and Halo 4. Also, diagonal movements will be more challenging to activate so that the aiming would be more precise for those who want it that way.

The new option to activate “modern aiming” system would also roll out for other older games by default. However, you can turn it off inside the settings section if you want to play the games as they were when launched.

Halo: Combat Evolved Would Also Receive a New Game Modes Thanks To The 343 Industries Update

Besides implementing the new “modern aiming” system in Halo: Master Chief Collection, the new 343 Industries update would also add new game modes to Halo: Combat Evolved. The new Fiesta game modes, combined in a mix called Super Duper Fiesta, plus a new skull option, would make Halo: Combat Evolved support heavily customized campaigns.

“Users can make enemies fire more and hit harder, throw and drop more grenades, not flinch from attacks, or improve enemy hearing to make stealth harder. There are also a bunch of new bug fixes for all games in the collection,” reported MegaGames on the new 343 Industries’ update for Halo: Master Chief Collection and what the patch is going to bring to Halo: Combat Evolved.

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