Pillars Of Eternity II Receives A Turn-Based Mode

In a recent announcement, Obsidian, the developers of Pillars Of Eternity II, stated that, nine months after the game launched, it would receive a turn-based mode on January 24th. Before, Pillars Of Eternity II default mode of battle was real-time but with an option that allows players to pause and give commands.

Now, the new turn-based mode that will reach Pillars of Eternity II tomorrow, January 24th, would change the things significantly.

“The turn-based mode slows everything down. It’s a very, very tactical mode of play. It highlights some abilities and debuffs and things like that which aren’t necessarily as highlighted in the real-time with the pause combat system. And it’s really a lot of fun,” said the game director Josh Sawyer.

Pillars Of Eternity II rolled out in May 2018 for PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, macOS, and Linux. It received high rates, scoring 9 out of 10 on Steam and 88% on Metacritic.

Pillars Of Eternity II Receives A Turn-Based Mode

Many gamers and critics complained about Pillars Of Eternity II, stating that it’s an impressive fantasy RPG, but it’s also easy on regular difficulty. Other also complained about the real-time battle mode with the pause combat system.

Now, nine months after Pillars Of Eternity II, Obsidian, the game’s developer, the game gets a turn-based mode that would change the combat system significantly, slowing down the pace in the game, during combat scenes.

Luckily for the gamers used with the real-time battle mode with the pause combat system, the new Pillars Of Eternity II turn-based mode comes as an optional mode so that players can choose either of the two combat game modes in Pillars Of Eternity II. Anyways, for those who already played the game, the move Obsidian made might bring some of them back to the game to test the new turn-based mode.

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