Darkest Dungeon 2 Is On Its Way As Red Hook Studios Announced The Game

Darkest Dungeon, a popular role-playing game, is about to receive a sequel, as announced by Red Hook Studios, the game’s developers. Darkest Dungeon 2, which would come out soon, also received a short teaser called The Howling End and which presents some details of this upcoming RPG.

“Are you courageous enough tot carry the Flame? We’re working on a sequel to Darkest Dungeon,” Red Hook Studios announced on Twitter.

PC Gamer approached the devs for more details on the upcoming Darkest Dungeon 2. “Although Darkest Dungeon’s combat system will be returning in a recognizable but ‘tuned-up’ form, the studio is focused on creating a ‘completely different’ structure for its metagame. Darkest Dungeon 2 will initially release in Early Access,” PC Gamer reported after talking with Red Hook Studios representatives.

From the Darkest Dungeon 2 teaser that Red Hook Studios released along with the announcement of the game, we learn that six familiar character classes, such as Grave Robber, Leper, Man-at-Arms, Plague Doctor, Highwayman, and Hellion, would return in Darkest Dungeon 2.

Darkest Dungeon 2 Is Under Development At Red Hook Studios

“We love our dysfunctional cast of characters, our atmosphere, and our world. Horror is a fantastic space to explore interesting and unconventional ideas, and we have a lot more story we want to tell. Mechanically, we also think we have some valuable nuggets, and there is more there that we’d like to explore and build on,” said Tyler Sigman and Chris Bourassa from Red Hook Studios in an interview with PC Gamer.

“In Darkest Dungeon 2, we’re giving players a glimpse of the supernatural apocalypse twisting and distorting the world beyond the estate… and that’s all we’re going to say about that for now,” Sigman and Bourassa added.

Darkest Dungeon 2 would come out at first as an Early Access since the guys from the Red Hook Studios plan to involve the fans into the production of the game. Accordingly, the Early Access version would still have some bugs or instability issues. According to Sigman and Bourassa, “the ability to get something into fans’ hands faster, kick the tires of the systems, and give those fans the opportunity to help shape the finishing of the game are both really important to us.”

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