Official League of Legends Patch 9.11 Notes: Balance Update Summary

Patch 9.11 is going live tomorrow, on May 30 and the official patch notes are now available on the League of Legends website. While there are a lot of things to cover, we’ll focus in this article on all the balance changes to champions.

Nerfed Champions

Akali

  • Passive – Assassin’s Mark: ENERGY REFUND is decreased 10/15/20 (from 10/20/30)
  • DAMAGE RATIO is now decreased: 0.6 bonus attack damage and 0.5 ability power (from 0.9 bonus attack damage and 0.7 ability power)

Amumu

  • Passive – Cursed Touch
  • BONUS TRUE DAMAGE ON CURSED TARGETS decreased to 10% (from 13%)

Jayce

  • Q – Shock Blast

BASE DAMAGE lowered to 70/115/160/205/250/295 (from 70/120/170/220/270/320)

DAMAGE RATIO lowered to 1.0 bonus attack damage (1.2 bonus attack damage)

Karthus

  • R – Requiem

DAMAGE lowered to 200/350/500 (+0.65 ability power) – (from250/400/550 (+0.75 ability power))

Master Yi

  • Base Stats

REMOVED: BONUS ATTACK SPEED AT LVL 1 -> No longer receives 8% bonus attack speed at level 1

  • Q – Alpha Strike

DAMAGE ON SAME TARGET decreased to 15% attack damage per additional strike (from 25% attack damage per additional strike)

Rammus

  • Passive – Spiked Shell

BASIC ATTACK DAMAGE is now 10 at all levels (changed from 8-20 (based on level))

  • R – Tremors

DAMAGE PER SECOND is decreased to 30/60/90 (from 40/80/120)

BUFFED Champions

Gragas

  • Base Stats increased

HEALTH is now 600 (from 583.5)

HEALTH GROWTH is now 95 (from 89)

ATTACK DAMAGE is now 64 (from 61.4)

Warwick

  • Q – Jaws of the Beast

HEALING increased to 30/45/60/75/90% of damage dealt (from 30/40/50/60/70% of damage dealt)

Yuumi

Among many quality of changes and bugfixes, the most important change is to her W and E:

  • W – You and Me!

I’M HELPING: “Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally”

  • E – Zoomies

UPDATEDZOOM ZOOM: “Flattened Yuumi’s movement speed decay to herself and to the ally she’s attached to based on ability power”

Zac

His W and R get reverted, and he also gets some other changes:

  • Q – Stretching Strikes

SLOW is decreased to 40% (60% )

COOLDOWN lowered to 13/11.5/10/8.5/7 seconds (from 13/12/11/10/9 seconds)

  • W – Unstable Matter

NEW: “DAMAGE RATIO 2% target’s max health per 100 ability power”

  • UPDATED R – Let’s Bounce!
  • REMOVED – NOT SQUISHY: “Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him”
  • REMOVED – NO LONGER ICE CREAM: “Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging”
  • NEW – FLUBBER: “Zac now bounces 4 times on cast, with a 1 second delay between each bounce”
  • NEW – DAMAGE: “Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50% magic damage and do not knock them up.”
  • NEW – FLUID SLIME: “Zac can move during Let’s Bounce and gains ramping movement speed over the duration, up to 50%”

Balanced Champions

The following champions are receiving both buffs and nerfs.

Galio

  • W – Shield of Durand

MINIMUM DAMAGE is now lowered, but the AP ratio is increased – 10/20/30/40/50 (+0.3 ability power) – (from 20/30/40/50/60 (+0.2 ability power))

MAXIMUM DAMAGE is now lowered, but the AP ratio is increased – 30/60/90/120/150 (+0.9 ability power) – (from 60/90/120/150/180 (+0.6 ability power))

  • E – Justice Punch

DAMAGE is now smaller in early game – 80/120/160/200/240 (from 100/135/170/205/240)

Janna

  • W – Zephyr

COOLDOWN is now different at every level 8/7.5/7/6.5/6 seconds (from 8 seconds)

BASE DAMAGE lowered in late game – 55/90/125/160/195 (from 55/100/145/190/235)

  • E – Eye Of The Storm

NEW PASSIVE “Each ability that slows or knocks back an enemy champion reduces Eye of the Storm’s cooldown by 20%”

COOLDOWN is lower in late game – 16/15/14/13/12 seconds (from 18/16/14/12/10 seconds)

SHIELD increased by 10 in all levels – to 80/115/150/185/220 (70/105/140/175/210)

These are all the balance changes in the Patch 9.11 on League of Legends, which will be available in the early hours of May 30 -> the schedule can be seen HERE. Don’t forget to check out the entire patch notes on the official League of Legends website, where it also teases Little Demon Tristana and a few more goodies for the challengers!

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